Gunslinger GameYou awaken to the sound of a distant bell tolling, its echo resonating through the air. Your eyes open to a sky painted in hues of twilight, colors that don't belong to day nor night..
Slowly rising, you find yourself surrounded by strange buildings, a settlement that feels both familiar and alien. The buildings are worn by time and neglect, shadows clinging to their edges like tattered cloaks. The town is eerily silent, yet you feel countless unseen eyes observing your every move.
As you steady yourself, a realization dawns upon you – you have no memory of who you are or how you came to be here. Clutched in your hand is a revolver, its design otherworldly, and yet it feels like an extension of your being.
The settlement, with its dimly lit windows and secrets, beckons you to explore, but the open road beyond Shadow Junction promises answers to the questions burning in your mind. Where will you go? Will you unravel the mysteries of this town, or will the call of the unknown lead you into the vast, strange lands beyond?
[[Learn more about the settlement->Shadow Junction]], or
[[Start exploring->Map]]
Before you lies a map of a world both haunting and wondrous, a tapestry of terrains each holding its own mysteries and perils. This is a land where the impossible brushes shoulders with reality, where cosmic horrors lurk in the shadows of myth and legend.
From the eerie quietude of Shadow Junction to the unsettling stillness of the Ghost Town, each location beckons with untold stories. Venture forth into the Starfall Plains, where celestial mysteries unfold under a sky of falling stars. Brave the foreboding silence of the Eldritch Swamps, where secrets lie hidden in the mists.
Face the daunting expanse of the Crimson Mesa, a land of ancient powers and forgotten gods, or tread cautiously through the ever-changing landscapes of the Blasted Badlands. The Nocturnal Plains await those who dare to explore its endless night, a realm where darkness holds dominion.
This world is yours to discover, each path leading to new adventures and challenges. Will you unravel the mysteries of these lands, confront the formidable beings that dwell within, and uncover the truth of your own forgotten past?
[[Ghost Town]]
As you wander through the dusky streets of Shadow Junction, the town unfolds its mysteries to you, a silent invitation to delve deeper into its enigmatic embrace. The buildings, bathed in perpetual twilight, are an architectural paradox - some reminiscent of a bygone frontier era, others eerily modern yet worn by time.
The air here is thick with unspoken stories. The few townsfolk you encounter move like apparitions, their expressions hinting at secrets held close. Their cautious glances suggest awareness of the strange realities that pervade this place.
In the heart of Shadow Junction lies its central plaza, dominated by a dry fountain adorned with cryptic symbols. It’s a silent sentinel to the town’s hidden history. Nearby, the old saloon, with its creaking sign and dimly lit interior, serves as a hub for hushed conversations and veiled truths.
You sense that Shadow Junction is more than just a town; it’s a threshold, a liminal space between the known and the unknown. It's here that paths diverge, leading to various realms and mysteries.
To the north, just beyond the town’s edge, lies the Ghost Town - a place where echoes of the past are said to manifest. It’s a logical first step in unraveling the larger mysteries that await. The Ghost Town beckons with its own set of secrets, possibly holding keys to understanding the larger forces at play.
[[Go forth -->Map]][[1 - Whispering Shadows (moze da se proma)]]
[[2 - Vanishing Hitchhiker]]
[[3 - Ghostly Duel]]
[[4 - Cursed Gold]]
[[5 - Haunted Piano]]
[[6 - The Ghostly Sheriff]]
[[7 - Eerie Storefront]]
[[8 - Ghostly Feast]]
[[9 - The Weeping Widow]]
[[10 - Spectral Outlaws Showdown (Može da se proba)]]
[[11 - The Howling of Ghostly Hounds]]
[[13 - The Spooky Gambler]]
[[14 - The Ghoulish Miners]]
[[15 - Ghost Town Drifters]]
[[16 - Long Gone Prospectors]]As you stroll through the deserted streets of the Ghost Town, the transparent figures of spectral outlaws emerge from the shadows, their ghostly guns drawn.
Enemies you need to defeat:
Lvl 1 Outlaw (x4) = 10
Lvl 2 Outlaw Officer (x1) = J
Lvl 3 Outlaw Queen (x1) = Q
[[Success->Spectral Outlaws Success]]
[[Failure->Spectral Outlaws Failure]]
As you wander through the desolate streets of the ghost town, a chill runs down your spine. The eerie silence is broken by faint whispers emanating from the darkened windows of an old saloon. The building, decrepit and leaning to one side, seems to beckon you closer. The whispers grow louder, forming coherent pleas for help. Shadows dance behind the broken glass, suggesting the presence of trapped spirits.
[[Investigate the saloon]], or
[[Go back to the Map->Ghost Town]]Prica
Uzmi špil karata ispred sebe.
Nadji damu srce i stavi je pored špila.
Izvuci sledeću kartu i vidi da li je dama neke druge boje. Ako nije, stavi je na posebnu gomilu. Izvlači karte dok ne izvučeš sve četiri dame. Imaš dvadeset izvlačenja da završiš ritual. U svakom momentu možeš da mešaš karte, da ih podeliš u nekoliko špilova. Bilo šta, samo da su karte sve vreme okrenute na dole.
[[Ritual Successful]]
[[Ritual Failed]]
Spirits are pleased with your skills.
Rewards
You gain three cards - choose one for your deck.
Level up the die on your Saint Faith Card.
[[Go back to the Map->Ghost Town]]Spirits are not pleased with your skills. You ruined their only chance to ascend so they are doomed to stay and haunt this world.
[[Try to escape the spirits]]
[[Fight the spirits]]Uzmi špil i izvuci dvojku bilo koje boje i izmešaj preostale karte i poređaj ih u grid oko dvojke tako da je dvojka u centru. Poređaj ostale karte u redove i kolone oko dvojke tako da napraviš 8 kolona i 6 i po redova. Okreni bilo koju od četiri karte oko dvojke. Ako je karta veća od dvojke ili je karta dvojka - smatra se uspešno pređenim delom puta. Ponavljaj okretanje dok ne otkriješ kartu na samoj ivici grida. Ako je i karta na ivici grida uspešna (veća od prethodne) - uspeo si da pobegneš od duhova. Ako ne postoji više ni jedna karta koju možeš da okreneš - duhovi su te stigli.
[[Successfully Escaped]]
[[Ghosts caught you]]You decide to fight the spirits.
Enemies you need to defeat:
Lvl 1 Spirit (x4) = 10
Lvl 2 Spirit (x1) = J
Lvl 3 Spirit Elder (x1) = K
[[Success->Whispering Spirits Success]]
[[Failure->Ghosts caught you]]You escaped.
Rewards
Upgrade the X Faith Card.
[[Go back to the Map->Ghost Town]]Spirits caught you.
Lose a random card from your deck.
Lose 1 on your HP Die.
[[Go back to the Map->Ghost Town]]Spectral Outlaws are dead.
Rewards
You gain three cards - choose one for your deck.
Level up the die on your Gunslinger Card.
[[Go back to the Map->Ghost Town]]You almost lost your head but you fled.
Lose 1 on your HP Die.
[[Go back to the Map->Ghost Town]]Spirits are slowed down, just enough for you to make your escape.
Rewards
Level up the die on your Gunslinger Card.
[[Go back to the Map->Ghost Town]]